Cordova Plugins     

You can hook into the native device APIs by using Cordova Plugins.

Cordova Plugins

A few examples of such plugins:

Deviceready Event

You’ll notice that some Cordova plugins are usable only after the deviceready event has been triggered. We don’t need to worry about it too much. Quasar listens to this event and takes care of our root Vue component to be mounted after this event has been triggered. But if you need some plugin’s own variable and that is initialized after deviceready you can follow the example of using the plugin device below

Caveat

Let’s take a vue file for example:

<template>
... we are sure 'deviceready' has been triggered here ...
</template>

<script>
// outside of the default export,
// we need to listen to the event for ourselves:
document.addEventListener('deviceready', () => {
// it's only now that we are sure
// the event has triggered
}, false)

export default {
// we are sure 'deviceready' has been triggered here
}
</script>

The reason is simple. Quasar listens for the event then mounts the root Vue component. But before this, the Vue files are imported into the /src/router/routes.js file, so the code outside of the default export gets executed.

Using a Cordova Plugin

Let’s learn by taking some examples, assuming you’ve added Cordova mode to your Quasar project and installed a platform (android, ios, …) already.

Example: Battery Status

First step is to read the documentation of the Cordova plugin that we want to use. We look at Cordova Plugins list and click on Battery Status doc page.

We see instructions on how to install this plugin. It’s always a Cordova command. So we “cd” into /src-cordova (which is a Cordova generated folder) and issue the install command form there:

# from /src-cordova:
$ cordova plugin add cordova-plugin-battery-status

Now let’s put this plugin to some good use. In one of your Quasar project’s pages/layouts/components Vue file, we write:

// some Vue file
// remember this is simply an example;
// only look at how we use the API described in the plugin's page;
// the rest of things here are of no importance

<template>
<div>
Battery status is: <strong>{{ batteryStatus }}</strong>
</div>
</template>

<script>
export default {
data () {
return {
batteryStatus: 'determining...'
}
},
methods: {
updateBatteryStatus (status) {
this.batteryStatus = `Level: ${status.level}, plugged: ${status.isPlugged}`
}
},
created () {
// we register the event like on plugin's doc page
window.addEventListener('batterystatus', this.updateBatteryStatus, false)
},
beforeDestroy () {
// we do some cleanup;
// we need to remove the event listener
window.removeEventListener('batterystatus', this.updateBatteryStatus, false)
}
}
</script>

Example: Camera

First step is to read the documentation of the Cordova plugin that we want to use. We look at Cordova Plugins list and click on Camera doc page.

There’s a mention of the deviceready event. But we already know how to handle it from the previous sections.

We read the instructions on how to install this plugin. It’s always a Cordova command. So we “cd” into /src-cordova (which is a Cordova generated folder) and issue the install command form there:

# from /src-cordova:
$ cordova plugin add cordova-plugin-camera

Now let’s put this plugin to some good use. In one of your Quasar project’s pages/layouts/components Vue file, we write:

// some Vue file
// remember this is simply an example;
// only look at how we use the API described in the plugin's page;
// the rest of things here are of no importance

<template>
<div>
<q-btn color="primary" label="Get Picture" @click="captureImage" />

<img :src="imageSrc">
</div>
</template>

<script>
export default {
data () {
return {
imageSrc: ''
}
},
methods: {
captureImage () {
navigator.camera.getPicture(
data => { // on success
this.imageSrc = `data:image/jpeg;base64,${data}`
},
() => { // on fail
this.$q.notify('Could not access device camera.')
},
{
// camera options
}
)
}
}
}
</script>

Example: Device

First step is to read the documentation of the Cordova plugin that we want to use. Look at the Cordova Plugins list and click on Device doc page.

This plugin initializes a global variable called device which describes the device’s hardware and software. So it can be accessed with window.device.

Read the instructions on how to install this plugin on its cordova doc page. It’s always a Cordova command. So we “cd” into /src-cordova (which is a Cordova generated folder) and issue the install command from there:

# from /src-cordova:
$ cordova plugin add cordova-plugin-device

Now let’s put this plugin to some good use. If you need the information of your device when starting the application, you will have to capture the created event. In one of your Quasar project’s pages/layouts/components Vue file, we write:

// some Vue file
// remember this is simply an example;
// only look at how we use the API described in the plugin's page;
// the rest of things here are of no importance

<template>
<div>
<q-page class="flex flex-center">
<div>IMEI {{IMEI}}</div>
</q-page>
</div>
</template>

<script>
export default {
data () {
return {
IMEI: window.device === void 0
? 'Run this on a mobile/tablet device'
: window.device
}
}
}
</script>